The Delay effect repeats audio after a specified amount of time. This effect simulates sound bouncing off a surface, such as a wall.

To simulate the acoustic ambience of a room, use the Reverb effect.

Delay Time Time between the original sound and its echo, in milliseconds.

Delay Amount Volume of the first delayed audio, as a fraction of the original.

Feedback Amount of the echo that is fed back into the delay line to create subsequent echoes.

Dry Out, Wet Out The amounts of the original (dry) sound and delayed (wet) sound in the final output. Values of 50% are commonly used.

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